Fix sky radiance texunit in compatibility renderer#114767
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Repiteo merged 1 commit intogodotengine:masterfrom Jan 26, 2026
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Fix sky radiance texunit in compatibility renderer#114767Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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clayjohn
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Looks good.
Indeed the half and quarter res textures are only partially implementation and currently cause a shader compilation error if you try to use them. So they can be ignored for now since they don't work anyway
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…-wrong-texunit Fix sky radiance texunit in compatibility renderer
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Fixes #114606: Reading radiance in sky shader in compatibility mode does not work
Aligned texunit in shader to binding. See drivers/gles3/rasterizer_scene_gles3.cpp / _render_list_template:
Please note that I did not know what to do with half_res and quarter_res -- most likely they are also wrong or even not available in compatibility.